![]() Keep up the great work, and good luck Commander. Your senpai-ful efforts will continue to bolster the Resistance across the globe. For your feedback and taking the opportunity to get one of the cutest students into XCOM. Although it doesn't pertain to hair, it DID give me an idea on what to do. + CapnBub's Tutorial on Headgear modding. + Destroyer1101 - my sensei - for introducing to modding. + The fellow senpais at CreativeXenos (CX) for their support. Without your help, these students wouldn't be that colorful. + nekoworkshop as always for guidance in texture work. + kexx as always for your wondrous help in rigging this beaut. + Zareef for the XNALARA ports of Dead or Alive. + Team NINJA and Tecmo Koei for Dead or Alive, the best weeaboo fanservicey fighting game. 2: Skip the trademark but keep ninja_vi.+ Firaxis and 2K for this wonderful game as well as giving the community this SDK to further expand XCOM's capabilities 1: skip the trademark and the sea film ninja_vi.wmv (recommended) skip the game opening logo and animation ninja_vi.wmv How to solve the problem of jelly head is greenġ52's original hair is not mapped, get the hair and face TMC and TMCL, renamed Please use an alternative)įixed an issue where some of the male characters could not be replaced with a blouse. (There is currently no way to replace it directly in the theater. When you want to change the costume, you can set the suit by the match mode or use the read clothing to change the display. In the theater mode, the plot and the beach animation. Restore the garment to its original state: Press on the main keyboardĪnfig will be read automatically when the game is restarted (If you don't want to read it automatically, please delete nfig) Save all clothing settings: Press + + + +. Read all clothing settings: Press on the main keyboard to read the clothing status file nfig ~ AutoLink008. Added archive reading function (part of the replacement) can't replace any hairstyle, if you want to replace it, you can ask the TMC author to modify ^^) Please choose according to the situation. Unable to replace hair due to birth defects in a small number of early-produced TMCs ( ex: SAILOR_MERCURY.tmc )Īdd a file to eliminate overlap (but can't replace other hairstyles) If hair overlap occurs, please add a file, force to clear the overlapping hairstyle after adding (create an arbitrary file, the best size is 0, renamed to ) If you name it as follows, you can still use it, but others who use versions prior to AutoLink0.50 may cause errors or + to save the changes and record the final hairstyle. Suggested Add at the beginning of the file name to add hairstyle Maximum number 8+200 per character (limit value should be 8+247 AutoLink reserved 47 unused) Modify the opening film skip mode If you start skipping, use ninja_vi_empty.wmv instead of the original ninja_vi.wmvĪdding a hairstyle is currently lazy, so there is no separate setting function ^_^ FACE cannot exist alone without (default if not needed) + camera rot R (+)Īllow control of character selection screen cameraĪdd hairstyle and face to all (default if not needed. Let most settings return to preset state +Īllow control of the character selection screen camera (The control button of 1.30 is still valid, it is recommended to use the setting of 1.30) It is necessary to reset the clothing and enter the battle to be effective.)Īllow switch game message panel (HUD on/off) ( Wet clothing setting is only effective in the currently displayed screen. Instant Sweat Set ( Sweat & Water ) thx Shinkansen Dead or Alive 5 Last Round The next time it is turned on is still valid) Kasumi (Japanese:, also written as, meaning 'mist' or 'afterglow') is a fictional character and the protagonist of the Dead or Alive fighting game series by Team Ninja and Tecmo ().Kasumi has served as the lead character of the Dead or Alive franchise since its premiere in 1996. (The milk shake setting will be written to the log file. (unless other setting methods are invalid, try not to use this function) Parameter FullscreenResolution Sets the resolution in full-screen mode Parameter WindowResolution Sets the resolution in window mode The real-time character lighting setting is changed toįorce setting resolution DInput8.ini > ResolutionMod=1 When the screen is paused in Story, you can use the AutoLink Camera shortcut to rotate the screen (ex: camera rot L.)Īllow control of character selection screen camera Add left and right pan function and change button Hotkey Capture Image (requires D3D9.dll)Īllow shooting mode in Story in Movie DInput8.ini > EnableStoryMoviePhotoGraph=1 (The default value is 0 must be turned on) Set the hardware driver FPS in the theater mode (DInput8.ini > MovieTheaterDeviceFPS=60 or 30) + Playback speed/2 (cumulative) (min: 1x/256)Īllows F1 to control playback speed and theater mode FPS (DInput8.ini > SpeedScaleEx=1) + Playback speed x2 (cumulative) (max: 2x) + ~ + Shallow depth of field effect Clear
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